Lately I have been working on bringing some volume rendering to the SPPM (stochastic progressive photon mapping) method, this video is a result of that.

Volume SPPM

As part of a very awesome Ninja Camp at Unity’s HQ in Copenhagen Shawn White and I developed this little vertex painting tool in the video below.

Vertex Painting in Unity


My master thesis centered around the creation of real-time fake fluid dynamics, expanding on a procedural fluid flow technique by Robert Bridson, by adding more artist control and real-time boundary collision.

Fake Fluid Dynamics


For a short while I worked on a volumetric rendering project at Unity Technologies. This is basically an implementation of Greg James’s Fog Polygon Volumes.

Volumetric Rendering


During my master years I was enrolled in a digital games academy (DADIU), where I was the lead programmer in a team which produced the game Trail Of The Collector.

Game Production – Trail Of The Collector


Through my bachelor years I have been working on different multi-touch projects. From building the hardware from the ground up to implementing a game which utilises the strengths of a multi-touch tabletop.

Multi-Touch Adventures