At Pinscreen we’re working on creating 3D virtual avatars with as little input as possible, using a combination of computer graphics, computer vision and machine learning. See pinscreen.com for more news!
At Imagination Technologies I was a lead engineer on the Unity 5 Progresive Lightmapper project, which is released in Unity 5.6. Check my presentation out to get an idea of what I was working on.
Here are two projects I worked on at ILM (Lucasfilm):
For Pacific Rim I helped speed up the rendering of lights in fog/smoke (any volumetric media) by a factor of 10.
In this project for creating a on-stage virtual production environment, I was part of the team working on the real-time rendering techniques used to achieve the filmic look.
Just a little mock-up pathtracer implemented in Unity using DirectCompute.
I worked on getting this paper published in the spring of 2012.
Another project from the Alexandra Institute, where I worked on bringing some volume rendering to the SPPM (stochastic progressive photon mapping) method, this video is a result of that.
Here’s a project I worked on, centered around real-time fake fluid dynamics, expanding on a procedural fluid flow technique by Robert Bridson, by adding more artist control and real-time boundary collision.