At Imagination Technologies I am a lead engineer for the Unity 5 Lightmapping project. Check this video out to get an idea what I am working on.
Here are two projects I worked on at ILM (Lucasfilm):
For Pacific Rim I helped speed up the rendering of lights in fog/smoke (any volumetric media) by a factor of 10.
In this project for creating a on-stage virtual production environment, I was part of the team working on the real-time rendering techniques used to achieve the filmic look.
Just a little mock-up pathtracer implemented in Unity using DirectCompute.
I worked on getting this paper published in the spring of 2012.
Another project from the Alexandra Institute, where I worked on bringing some volume rendering to the SPPM (stochastic progressive photon mapping) method, this video is a result of that.
Here’s a project I worked on, centered around real-time fake fluid dynamics, expanding on a procedural fluid flow technique by Robert Bridson, by adding more artist control and real-time boundary collision.