Fake fluid dynamics

Here’s a project I worked on, centered around real-time fake fluid dynamics, expanding on a procedural fluid flow technique by Robert Bridson, by adding more artist control and real-time boundary collision.

Pinscreen - 3D virtual avatars

Pinscreen - 3D virtual avatars Continue reading

Lightmapping for Unity

Published on December 14, 2015

Industrial Light & Magic projects

Published on December 14, 2015