Here are two projects I worked on at ILM (Lucasfilm):

For Pacific Rim I helped speed up the rendering of lights in fog/smoke (any volumetric media) by a factor of 10.

In this project for creating a on-stage virtual production environment, I was part of the team working on the real-time rendering techniques used to achieve the filmic look.

Pinscreen - 3D virtual avatars

Pinscreen - 3D virtual avatars Continue reading

Lightmapping for Unity

Published on December 14, 2015

Aesir - Mock-up Pathtracer

Published on December 14, 2015